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Daz render animation
Daz render animation









Then about OP issue, import bvh which exported from blender for daz studio, we need to consider difference of blender bvh and daz bvh.ġ Daz do not generate rig by import bvh, so all bvh import need to re-target. and pose file or animation file are one of popular daz items.

daz render animation

But at same time I clear remember there have been quite a few DAZ user, who try to make animation in free aprication with stable IK, then export for daz studio as animation format file (bvh, FBX, etc) I kinema or Akitsu or blender… Only reason we seldom talk about it seriously in daz forum, daz depend vendor who sell item for daz. I have no view which OP request is worth or not for this add on enhacement. The way I see it, getting out of daz and gaining the full advantages of a full 3d package is the entire point of this addon. That daz is bad at interfacing with other software is daz’s problem. Trying to make the addon be daz on blender is something that will only make the addon increasingly rigid and harder to maintain: think of all the very likely issues people will report over time, all the future time that will be spent maintaining it, all the changes that will have to take this feature into account.īottom line, this is daz’s responsibility.

daz render animation

Once you learn Blender there is no reason to go back. This feels like a rare feature/workflow that almost nobody would use. Why would you go back to a limited software that does things in bizarre manners compared with established 3d packages like Blender that have been tried and tested for complex animations and which can interface with pretty much everything, from game engines to other 3d packages (unlike daz)? Hey lets just be able to retarget back to original armature, instead of only running away from daz? Is it really that much? I understand this is not the goal of your addons to export stuff to daz, but i think this is within acceptable limits it is hardly out of scope to add backwards retargeting. What you could do is to figure out what is the problem and add a button to convert your armature to the way original armature is set up - for export purposes.Īnother thing you could do is add a backwards retargeting option to your bvh retargeting addon, so we can animate in differeomorphic setup and retarget it to original bvh daz armature that can be imported back to daz. Using this on deiferromorphsic exported bvh does improve the situation, but it is bugged. It is a new alembic exporter, but for some reason it has an option to fix blender exported bvh files, but this works only if the armature is un-altered.

daz render animation

Even with original bvh armature when you export it from blender to bvh and import in daz it gets bugged, there is a fix for that using.











Daz render animation